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No. 211
ID: d27172
>>209
Yup. Ponies.
>>210
>can you imagine if Star Wars (1977) had taken the time to explain who and what everything was?
The fuck are you talking about? Did you have trouble paying attention for 12 seconds?
>"It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the Death Star, an armored space station with enough power to destroy an entire planet. Pursued by the Empire's sinister agents, Princess Leia races home aboard her starship, custodian of the stolen plans that can save her people and restore freedom to the galaxy..."
That's a back story. There's an evil empire. They're building a planet destroyer. Rebels are trying to steal their plans, which are in possession of Princess Leia, who's being chased by the stormtroopers. They don't go over the history of the empire or anything like that, but that had nothing to do with the story that was being told. Luke Skywalker didn't know or care about any of that shit, he was just thrust in the middle of this war and it was up to him to save the day.
OP, that's the problem with your story: we don't know what's going on. It's like starting a book by flipping open a random page instead of starting with page 1. If you were going for a nonlinear style and were planning to reveal the background of the characters, what they were doing, what they looked like, Catch-22 style, then fine, but as it stands this is just a scene of a greater story and without context there isn't a story.
AS for your writing, avoid cliches like
>It's funny sometimes, how things boil down to numbers.
Just ugh. I feel like that's opened every story I've ever read that was written by a college student. The flippant, apathetic tone is just so stale and it feels too much like a mishandled Holden Caufield. I mean that as a horrible, horrible insult.
>"Oh, for fuck's-"
Idioms need to be avoided, especially when you're writing such a short piece. They make you seem uncreative and make the characters seem flat.
Really, the entire dialogue is pretty flat. It's not necessarily choppy or bad, but they're not really saying anything. They're talking about specifics to the situation, and the problem is that they're not really saying anything. You could change all the characters around in this story and it wouldn't matter a damn; none of them have any semblance of personality aside from the fact that they're all thieves. Characters need to be unique, breathing organisms. They need to have idiosyncrasies, a specific tone, a key role in your story that makes them absolutely irreplaceable.
The pacing/suspense is fine, but it doesn't matter here since the bad character development and out-of-context plot supersedes that. Work on that, the cliches, and making the characters seem less like characters and more like people.
>Right, step one: done. As for step two...
Granted, I've never stolen a crown, but never in my life have I ever mentally narrated my actions as "okay, step one, step two, step three," even if I was following instructions that listed "step one, step two, step three." People just don't do that in real life.
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