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No. 68277
Thank you for finally providing what you promised. The title is "Half of all video game players are women yet only ten percent of all designers are women. Just doesn't add up". Made Sep 2014 and it's about what I expected. It does not show a sexism problem in game development, it's just 3 ~4 minute talks about personal experiences and a dozen tweets. I will try to keep this brief, but yawl know me. Short version: The whole thing is simply earcandy for people that have their minds made up the same way the hostess has. I am glad that you provided it, but it really doesn't prove that game development is sexist. I was hoping for summaries of research into game corporate harassment or something. Maybe links to studies proving your case. No such luck. It takes 27 minutes to provide 1 story about "it sucks because I think men were sexist to me", 1 story of "I thought she might not be ballza at her job but she was" and 1 woman who doesn't say much of anything about female game devs beyond claiming that the industry is immature and getting better. I would actually have to describe this almost as subtle hatespeech, propaganda at best because of how eeeevil male game devs apparently are. One thing that immediately set the tone (but maybe I should have expected) was the way she said "adolescent MALE" like a old chinese lady might say "Japanese ARMY". I tell ya, I must be Palpatine, because I can feel her hate from here. 0_o (lumpy Rodney Dangerfield eyes). The first guest even seems to use the phrase "brogramming" seriously and was "challenged" when people wore MILF t-shirts to work. She claims that she had to stop people from having porn lying around in the office and keep them from drinking beer at their desks. This is presented as "the sexist industry" when the actual problem is obviously just very unprofessional behavior. Much like firing people that don't fit your social agenda would be (she seriously calls it "quiet, gentle lobbying"). Worse still is when she says that it's bad when a boardroom full of men talk about making games full of male fantasies (score the touchdowns, kill the hitlers "oh, wait, I have hitler-killing fantasies too" she says), but then immediately says that she doesn't even know what female fantasies are. The second guest was there because he hired a woman of whose technical skills he was skeptical because she was a woman, but then it worked out ok. Token male. I'll agree that he should have just judged by qualifications. Don't know anyone that wouldn't agree. Third guest says the industry is immature but getting better, her company is great, she hasn't had sexism problems, and most women play casual games in the numbers they do because they like them. 40 seconds later she says that there are not enough games made to specifically appeal to women despite having mentioned candy crush and bejeweled and the entire casual market specifically. Hostess crowbars in a mention of the "women are paid less" thing and never mentions it again. But that's the whole thing in summary, really. I'll agree that it doesn't add up, but only because there's not much here TO add up.
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