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670 No. 670 Stickied hide quickreply [Reply]
Interested in playing a semi-cooperative game of modded minecraft? Join ours! We're using the 1.7.10 Pack using the Technic Launcher (Yes, you have to use another launcher, but it won't overwrite your other Minecraft installs). You must have a legit copy/license of Minecraft to play. The setup is fairly straightforward.

The server is 24/7 dedicated, regularly backed up to both protect against errors and griefers, and if we get enough interest I will probably enforce a whitelist policy

If that sounds all kinds of awesome to you, join the IRC channel on irc.99chan.org #ftb. We have all kinds of tech and magic mods to satisfy mostly everyone. You're welcome to co-op with our core group or set off on your own.

This version of the server's been running for a few weeks and is pretty stable. The server itself through vanilla and various modpacks has been running for two years and we could use some new, creative blood who're interested in playing!

For basic information on setting up and connecting the information is in the topic. If you're having problems, deadbabies and DIMT can probably help you out, just highlight them on the IRC.

All we ask is that you're interested in having fun and creating stuff. We can help you out with getting set up! Some vanilla experience and modded experience is helpful, but not required.

Java version 7 (not 8!) is required to play. The launcher works on Windows/Linux/OSX.

Pic related.
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522 No. 522 Stickied hide quickreply [Reply]
Good evening. This board is for discussion of all audio-visual entertainment. Movies, television, video games... hell, even radio. If you're so white that you can't wait to post about the latest episode of This American Life, I sure as hell won't stop you.

If you're looking to chat about entertainment value, plot points, make predictions about cliffhangers, or gossip about upcoming seasons and releases, this is the place for you. If you're looking to talk shop about cinematography, dive into artistic influences, or share big-picture thoughts on story or character development, this is the place for you. If you're looking to go even deeper and weigh in with deconstructions, esoteric observations, or meta-analysis of cultural context and depictions of social narratives, this is the place for you.

Whether you're an Average Joe, a film/TV/video game buff, or anything in between, you are more than welcome to share your thoughts, questions, opinions, recommendations, analyses, and silliness here. Please be respectful of others (unless your disrespect is really, really funny), keep it safe for work, and above all, have fun!
>> No. 564
And please, as a measure of courtesy to your fellow posters, remember to use spoiler tags.

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627 No. 627 hide expand quickreply [Reply]
Hey /tvav/,

I'm a little curious, what do you guys think of GamerGate?

As someone who's been intermittently visiting 99chan for a good number of years, I'd just like to hear some opinions from the vidya crowd here as I know 99chan generally seems to be very closed off from happenings elsewhere on the internet.

Let me just say, I don't wish to bring any trouble here or make this a place to discuss the controversy, we already have our place for that. But I'd just like to hear what you think about it from what you've observed so far.

If you think this thread doesn't belong here, please inform me and I'll delete it. I do apologise as I don't frequent this particular board and I'm unfamiliar with it's culture.
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>> No. 665
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>>664 My pic in this post was in his and was supposed to prove his point. Haha, did I say point? I meant his whinging generalizations.
"it is difficult to summarize the cumulative impact of hundreds of messages implying you are liar or obnoxiously asking for “proof” of well-proven facts"
It's difficult to prove, but it is well-proven so I don't need to provide proof. In other words: circular reasoning works because circular reasoning works because . . . Wheee! I love it.

He writes in a way that I think is meant to convince you of his English Mastery and keen insight, but this guy is full of shit start to finish. There none of "This leads to that, and this is because of that". He just makes statements and doesn't back them up ("This is not a new phenomenon") and bases everything on an assumption that he was duped into having by an actually provably orchestrated conspiratorial lie (unlike him, I have evidence).
GG was actually started to point out how shitty the "games journalism" business is and how they are too close to the gamemakers they cover (often too physically close, if you catch my meaning). Not once does he mention the gamemakers being literally in bed with people who make them money. Not once does he even mention journalism itself. No, in his mind, GG is and always has been solely about eeeeevil gaming boys wanting to keep out the icky girls. He even says that a 4chan drawing is supposed to be of their ideal woman because she can't talk and he then claims it as proof that he's right.
Not only does he not actually explain why what he says is true (just that it is), but he provides no sources for his assumptions. He just rambles about it. No sources, no interviews, no videos, no anything. Well, actually, here is his evidence: "look at GamerGate as a text[a whole], look at their message boards, their IRC channels, their blog posts, YouTube videos, claims, priorities, and target selection" Seriously, that's it. No mention of how to find this info or whom its from or links or anything, actually. The entire thing is just an overlong rant of one sentence: guys think girls and misc are invading their hobby.

THIS IS THE BEST PART! :D The only reason SJW is even mentioned in relation to GG at all is because there was an intentional and directed effort by those same journalists it accused. They sough to deflect it by condemning GG as being against women and whatever else (see links in >>629 and/or google "gamer is dead"). Unfortunately, it worked. All those people that say GG is about women were duped into deflecting the journalists' accusations for them, but they're too self-righteous to realize that they are just patsies. Gratz, you're the new sturmtruppen, Dan. Bet you feel clever now, eh?

Oh, and the minority of people claiming to be part of GG that is actually making the threats and such? Well the other people, the ones that say "That's not what we're about, we don't like those harassers" are just enabling them according to ol' Dan here. How dare they say that the harassment is bad!
This guy is a fool that thinks he's smart. I say that he is not clever and nowhere near as insightful as he believes. Ladies and gentlemen, I give you white-knighting at its purest.

"Gamer is dead" alternate conspiracy link
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>> No. 667
The only point that pic proves is that maleness is seen as the default and that if one is female one must keep this a secret otherwise one is just after attention for deviating from the (male) default. Which is a strange assumption on which to base a "rule" of the internet or gaming or whatever when a slim majority of the world is female.

In other words: why must it be "tits or gtfo" instead of "cock or gtfo"?
>> No. 668
>a strange assumption on which to base a "rule" of the internet or gaming or whatever
That sentence is exactly why I wrote a wall on that "guy". Because of the phrase "internet OR GAMING or whatever" when you and I both know "ToGTFO" is not about gaming and it is definitely not used by GG. What you are doing is dishonest at best. Shame and fie upon you.
My point was that Danny boy is using that image (from 4chan?) as proof that gamergate is about evil boys being mean to girls when it proves literally nothing.

Additionally, you completely misunderstood the picture. It is trying to change the phrase "no girls on the internet" from literal to "you don't get special treatment for being a girl". Why doesn't it mention boys? Because they would not even have the tits option, just GTFO.
>> No. 672
I think it's great. Really warms my heart to see vidya enthusiasts finally standing up after years of bullshit to defend their hobby against something. I started following it from the hilarious drama unfolding on its Wikipedia page and eventually ended up getting more involved myself.
>> No. 681
That's probably why I got so long-winded about this. It's rare for people being taken advantage of to fight back, and for the takers to be caught red-handed. So I just hate it when some "I want to matter" "activists" try to turn it into a gender war fustercluck.

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621 No. 621 hide quickreply [Reply]
I didn't realize how bad I really was at Smash Bros until I started playing online on the DS. People have been whooping my ass up and down. I can get a few good hits in with my standby fighters - Kirby, Samus, and now Ike after some practice - but I end up losing almost every match.

I also didn't realize how ruthless some other Smash players are. I dunno about y'all, but my friends and I always had something of a code of honor. No edge guarding, no spamming moves (although that one was loose), allow the other person a chance to recover when they're off the stage, generally no underhanded shenanigans. Apparently these online Smashers have no honor. They are godless, edge guarding, move spamming, non-stop juggling heathens. I either need to up my game, or become as lowballing as some of these people are.

General Smash Bros DS thread.
>> No. 622
I haven't played Smash since the 64, but this comes as no surprise to me. Online gaming cultivates that sort of mentality.

Keep to the code, man. Become the best so that you can shame them by fighting with honor and STILL win against their cheap shots.
>> No. 623
Yeah people try way too hard at games now. It's depressing. When I played Smash Bros years ago my friends and I did all the dirty underhanded shit ever. Cause we didn't give a fuck it was just fun, it didn't matter who won. One of our favorite shits was to turn items on high and then turn off all items except poke balls and have a pokemon battle.
>> No. 624
I keep somewhat close to that code, even online. I main Little Mac and as such, I dont edge-guard most of the time because its too much of a risk for me to be anywhere but the center of the ring. Most people have had some VERY clever ways to attack while hanging on the edge and that just blows my mind, so Im extremely cautious. Little Mac also has a hard time juggling and move spamming so those are out of the question too.

I just make like a boxer and stick close to my opponent and duck and weave, striking at any potential opening.

You should consider Little Mac! The way he was built pretty much supports your code of honor in a way! Sure, he has his HUGE weaknesses, (the edges, terrible jumps and recovery, any air maneuvers whatsoever) but he makes up for it by being a fast, frighteningly strong fighter!
>> No. 680
Is it just me or are way too many of the normal arenas walk-off? I don't want to play HARDCOREOMEGA but it's obnoxious getting easy deaths all the time due to positioning. The AI is especially horrible at not noticing when they're right next to the end of the screen if there's ground under their feet.

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537 No. 537 hide expand quickreply [Reply]
This is why Civilization: Beyond Earth will suck.


>The first thing we did was go on Wikipedia to the Alpha Centauri webpage, and it has the books that Brian Reynolds and his team read, so we read those, and that was our starting point.

Those very books are listed in the back of the manual.

When they played the game as kids, they probably didn't give two rotten shits about the book listing. Therefore they didn't replay AC as adult developers. Therefore, they had to check out the book listings on Wikipedia (who in theory could have been faulty).
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>> No. 590
That particular picture is a cut out of the dungeon keeper from the mobile pay to win version of the game pasted onto a picture of a 'modernized' version of alpha centauri. It doesn't exist, yet. The picture must have been made with the intention to showcase how they feel the game will become.
>> No. 596
Do you want the game to suck? You should just calm down and not jump to conclusions; it doesn't really serve much of a purpose. From what little I've seen of Beyond Earth I think it has great potential. They seem to be addressing some of the problems I had with Civ5, mostly that Civ choices weren't diverse enough, and every game felt the same. The only thing I worry about is that they will once again have a horrible AI.

None of this keeps me up at night though, you need to calm down. Learn patience.
>> No. 669
So now that it's out, any opinions? I've been holding off on getting it since Civ seems so shallow after playing the shit out of Europa Universalis and Victoria. I would kill for a space themed grand strategy game.
>> No. 674
Beyond Earth is terrible. The really sad part is that all the makings of a good game are there, just no effort was put into it. Half the mechanics don't work the way they should and it is full of bugs and a clunky UI. After a month and a half Firaxis released a patch which all it did was update UI and fix some bugs, except that the patch resulted in MORE fatal crashes and it completely broke the entire intrigue mechanic. Your intrigue window will go blank after around 50 turns into the game, it happens to every single person.

The game is just a broken mess.
>> No. 679
Guess I'll be waiting for the $5 complete version on Steam in a few years, then.

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678 No. 678 hide quickreply [Reply]
Good Night Sweet Prince

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657 No. 657 hide quickreply [Reply]
Hannibal (2016)

Finally, Vin Diesel's infamous Hannibal trilogy has been set loose. Having derived the script from his own personal translation of Appian, Vin Diesel will both produce and direct this three part masterpiece.


Vin Diesel, in the titular role,
Denzel Washington as the grizzled Barcid patriarch,
Jesse Eisenburg as a (young) Cato the Elder...

Trivia: Denzel Washington was quoted at being "pissed off" at having to learn his Punic lines phonetically.
>> No. 658
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Shannara (2015)

With MTV owning rights to the entirety of Terry Brook's body of work (Including his ghostwritten Star Wars novels), we can expect half a century of swashbuckling musicals. Mike Judge and Alan Gough will produce the series, expected to be MTV's most ambitious project to date.


Manu Bennet as the wizened druid Alanon,
Alan Ritchson as Wil Omsford,
Kristin Kreuk as Amberle,
as well as the rest of the Smallville cast.
>> No. 660
Hello to every one, it's genuinely a nice for me to visit this web site, it includes important Information.
>> No. 676
Every time I visit this board I see Crixus lifting a pom-pom.

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483 No. 483 hide expand quickreply [Reply]
So, which level in many video games you own or have owned you consider the hardest so far? I remember that back when I played Crash 3, the second motorcycle level took me many attempts. It's not that hard as long as you know what you're doing but still.
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>> No. 619
The Frigid Outskirts in the most recent Dark Souls 2 DLC, Crown of the Ivory King, was incredibly challenging. It's hard to capture the essence of it without playing it, but it's truly fucked. You walk through a frozen wasteland in the middle of a snow storm. When the storm is raging, you can see nothing but white, it's even hard to tell where the ground is and whether you're changing elevation. Every few minutes the storm will briefly subside, allowing you to see how off track you've gotten, and for you to see the meager and pathetic landmarks scattered around the massive, indistinguishable map. Apart from white snow the only landmarks are a few broken down buildings, each a good mile apart.

Navigating a huge area under conditions such as these would be a challenge in itself but of course there are enemies. Nearly without warning large black horse creatures will come galloping out of the snow with their horns lowered in a charge. I say nearly without warning because the only warning you do get is the faint sound of hooves about one second before their horns make contact with your body. They also fly. And shoot lightening. Often, they will attack in packs as well. The damnedest thing is that even when the storm subsides and you're granted a brief look at the environment you're traversing, there will be no horses in sight. It's almost as if they materialize out of the storm itself.

The map is so big that even without the storm and without enemies it would take almost ten minutes just to run across the entire map. The storm and enemies easily triple that time. It's not uncommon to defeat one of the infuriating horse creatures, and then find that you've completely lost your bearings and haven't a clue which way you've come from and which way you've gone. You then have the option of waiting out the storm safely, wasting valuable time (horses seem to appear without warning randomly, even while you stand still) or to proceed in the direction that feels right in the hopes that when the storm clears again you'll be closer and not farther from your destination. Unfortunately, it's not uncommon to spend 2 minutes walking in a totally wrong direction, fighting horses along the way and consuming your valuable and limited healing supplies.

To top it all off at the end of this unforgiving area is an incredibly hard boss: two huge fucking cats that will relentlessly leap and swipe at you. If you kill one of them, the second enrages and begins regenerating and gets a hefty increase in damage. Until you master the Frigid Outskirts, you'll count yourself lucky to arrive at the boss with no healing items and your two companions dead. Because to make it to the boss at all is a feat at that point.

This was all especially hard for me because I was on NG+++ when the DLC hit. It took me a good two hours or so just to learn the ins and outs of the map, and how to kill the horse enemies without getting murdered. After practice I was able to quickly and safely make it to the boss. I had a lot of trouble with the boss though. All the players I would summon to help me would get one shot by the bosses, leaving me to try and fight two huge cats on my own. I ended up beating the bosses with the NPC summons, after another two hours of attempts. It was damn satisfying though.
>> No. 620
The first time I played OoT, I didn't have that problem - got the key right away and never had any trouble with the Water Temple. Years later, going back and playing through the game again, I got tripped up for a while on that one. Not like a month or anything, but at least an hour.

To this day though, after 20 years of trying off-and-on, I still haven't legitimately beat Adventure of Link on NES.
>> No. 632
If you thought that was hard, try the UFO night time level.
>> No. 646
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NIghtmare in Metroid Fusion. F that guy.
>> No. 675
Diddy Kong Racing, the final boss battle against WizPig.

Such fucking bullshit, it actually made me cry with rage as a kid.

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661 No. 661 hide quickreply [Reply]
everyone excited for better call saul?

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649 No. 649 hide quickreply [Reply]
How do you think a video game's sequel should be made? Should it be easier or harder than the original? Should it improve upon the original? What if there isn't sufficient room for improvement? Should it simply be a completely different genre of game with the same characters?
>> No. 650
If there's no room for improvement, it should maintain the quality. Difficulty wise, it should be on par with the original, and in terms of genre, it depends. If it's a gradual change over several games, sure. I don't want my FPS turning into a 4X overnight. Most importantly, it should continue the story.

Mass Effect is a good example, the gameplay changes were gradual. It went from an RPG with shooter elements to a shooter with RPG elements. Story wise, they continued it well (the fiasco at the end doesn't count) and the consistently improved on everything in the game, from inventory management to cover mechanics.
>> No. 651
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I think for more story orientated games, you can either go bigger, better, and more badass; or go in the more subdued direction Majoras Mask did, which is pretty much the perfect execution of a sequel.

It maintains all the core elements of the first game, while at the same time evolving them and revealing them to be part of a larger more meta and philosophical structure. It focuses on the ramifications of the hero's decision in the first game, and directs all it's themes towards expressing his decline into madness. A familiar yet freshly strange continuation of the story, which is more character focused that the previous.

You could also just try to make the same game again, but I think this is actually the most mediocre of approaches. Freshness of the concept and motivation to design it will have faded and it is just going to lead to something less interesting than the original no matter what you do. This is more along the nature of Twilight Princess as a sequel, and although it was an aesthetically pleasing title with some good elements, it's ultimately still in it's predecessor's shadow.

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604 No. 604 hide quickreply [Reply]
I hate how most games treat Orcs as fodder.

Orc character appreciation thread.
>> No. 605
Orcs in TES are seriously warped. They do not resemble Orcs at all.
>> No. 618
Orcs are the niggers of fantasy. That being said I like the Orcs in Shadowrun.
>> No. 645
Orsimer are pretty much just dirty elves.

Actual Tolkien-esque orcs in TES are goblins or Falmer. Or pre-Morrowind orks.

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6 No. 6 hide expand quickreply [Reply]
I like movies and watch them quite a lot, one a day if I can. I find film to be a great medium full of artistic intrigue and of deep interest to me. In this thread I'll give little writeups on notable titles I come across or am revisiting. I'm mostly big on 'smart' movies or ones that are emotionally visceral or good character pieces, but I enjoy good general entertainment movies from time to time also.

Please feel free to share any gems you come across too. Yay movies!
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>> No. 495

You strike me as a good person to whom to ask this question, as someone who enjoys mystery/supernatural films. Are you excited for Interstellar by Nolan? Not much is known about the plot, but in general, did you like Inception and think he's a good match for epic supernatural/psych stuff?
>> No. 499

I enjoyed Inception quite a bit. It has an incredibly well refined screenplay with some really expert narrative tension to drive it along. Pretty fine example of the ability for any premise, even one as trope-driven as a heist movie, to have the potential to still be elevated to something complex, intriguing, and emotionally engaging when done with the proper execution.

As a writer and director he has a particular strength in taking a premise; weaving a single supernatural, scifi, or otherwise unusual element into it; and then encasing it around these strong emotional cores that build some of the most incredibly focused and engaging narratives I've ever seen. My three favorite films of his: The Prestige, Memento, and Inception are shining examples of this and imo certainly his defining works. I feel it's when he strays from this and is more limited by pre-established settings and narrative goals such as in Insomnia or the Dark Knight trilogy he begins to falter some however. They're still largely fantastic films (save for Batman Begins, ehhh), but they just lack the ooompth of his original works.

But yeah, all that aside, yes I'm excited for Interstellar. It beats the drum of my space interests and from what little information that's been provided it does seem to be right up his strong point alley. Even if it's a weaker venture, it's hard to imagine him making anything distinctly bad with the pedigree he's been able to establish.

The only strong warning point I kinda hold is in it's nature as a space scifi, which is a genre with a particular sensitivity to any plot holes and scientific inaccuracy; elements for which Nolan's style just simply isn't completely focused towards. As said, his settings are usually inservice to the emotional core of the movie. This is inverse to much of science fiction, or at least hard scifi, where the world building takes the helm and only later is story attempted to be found within the setting. Inline with Nolan and his brother's style I expect it to go a very soft scifi route, more akin to 'The Fountain' than 'Gravity', however I still expect even more division over this film than the amount that usually crops up over his movies.
>> No. 502
All very true.

I think you touch on something that is a weakness of all scifi film in general. It is really hard to build such a believable advanced world and have it make plausible technological sense in 2-3 hours. The attention to detail necessary to do so is a perfectly achievable task for a talented author who has hundreds of pages to work with. I keep comparing everything I hear about Interstellar to the movie Contact, because the two sound so similar.

As an example, I thought there were some shitty characters in Contact (as you said, Nolan's strong point, so I don't expect the same problem). Now that I think about it, I blame McConaughey for it, although since he has somehow become a totally different and awesome actor in a complete anomaly in the last two years, I expect the exact opposite. Anyway, in Contact, they preserve the suspension of disbelief by just not going into the technological aspect of things in immense detail. I guess what I mean is that the biggest way you can fuck up scifi in film is in trying to approach tech too closely, and rushing it to make the necessary room for the story. I think that as long as Nolan approaches things like Contact or Inception and basically just says "fuck you, don't worry about it" and it's at least well-grounded and doesn't have holes, it will be perfectly enjoyable.

As an aside, I don't know why Inception didn't get more attention than it did. I thought that it was every bit as fresh and original as a psychological thriller as the original Matrix was, but that's just me.
>> No. 617
I watched Edge of tommorow the other day I'm not a huge Tom Cruise fan but it was decent. A scientologist in a sci-fi movie, go figure.

Sin City a dame to kill for sucked and so did Transformers Age of Extinction.
>> No. 641
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Well now after having seen it, I can say that was certainly an interesting Nolan watch.

I'm still a bit unsure if it was a hard scifi film with softness sprinkled in or soft scifi with hardness. It was certainly much less tightly woven than his other films, and perhaps weaker in it's lasting appeal because of it, yet at the same time amongst one of his most impressive works yet. It had some of the most nergasmingly accurate science I've seen in a big screen scifi, yet at the same time not without it's inaccuracies too.

I'd say it's one of his weakest scripts to date, yet at the same time one of his strongest narratives and defiantly his strongest visual direction. I absolutely adored the exploration element (particularly the planet designs), and the sense of space certainly matched if not exceeded Gravity. The 10 dollars and 3 hours of my life was worth it just for that. I'd be interested to see what I think of it a year from now after a re-watch. Overall, a very unique movie of his.

I'd wholly suggest if for anyone who loves space science.

>As an aside, I don't know why Inception didn't get more attention than it did. I thought that it was every bit as fresh and original as a psychological thriller as the original Matrix was, but that's just me.

Honestly, it was pretty huge after it's opening week. I heard about it from everywhere, 'Inception' became a temporary replacement for 'mindfuck', and southpark threw out a shitty episode about it. It's this pop-culture phenomenon of it that I think ultimately hurt it's lasting cultural appeal, it just sorta became a summer-movie fad which has faded under the weight of releases since.
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511 No. 511 hide expand quickreply [Reply]
Why is it that video games never seem to get romance done right despite constantly trying to make it a major plot point? Some examples of this:

>RPGs trying to have romance as one of their main plot points
Usually these games go through ridiculously unbelievable shit in order to force the couples in them together and most of the time your (usually predetermined) love interest is some bland annoying teenager who isn't interesting in any way, only exist as eventual love interest for the main character and usually has no real reason to give a fuck about the main character. FFVIII is off the charts example of doing this sort of romance wrong.

>Mass Effect, dating sims and other games handling their romances in similar way
Choosing certain dialogue options and hoping to see one or two sex scene(s) as a reward for it is far-cry from being meaningful romance. Romance in games like Mass Effect and Dragon Age really feels stapled on and only seems to be there as fan-service and romance in visual novels is almost always ruined by terrible cliches and predictable plot development.

>Harvest Moon like games
Talking to and/or bringing same item to someone everyday until you have brought enough of them for someone to love you really isn't any kind of romance. Still this type of romance works reasonably well in games which use it and it isn't horribly forced or detract from the characters like the aforementioned RPG romances tend to be. However the problems mentioned under visual novels always seem to be present here as well.
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>> No. 514
>can it be done right?

Yes. Ocarina of Time: You pass up a fish girl with a crush on you who talks to you a little but not a lot, then you pass up a milk girl who talks to you a little but no a lot. Then finally, you decide that you're going to chill with this princess you've spoken like a total of four words to, and everything fricking disappears and nothing is real.
>> No. 517
I thought the romance with Katrina in QFG4 was pretty solid. What with leaving notes for eachother, collaborating to summon the dark one, oh and a bit of S&m and threats of eternal bondage. Oh yeah.
>> No. 529
>Besides, I couldn't bare to get between that rich chick and her effeminate lifemate.

Playing DQ5 for the first time right now. I actually picked Deborah. She mellows out after a while. And by 'a while' I mean when you unpetrify her which is basically the end of the game. I felt the other two would be too predictable and lovey-dovey.
>> No. 534
Since it relates to OP's point about the blandness of vg relationships, I'm inclined to point out that the bitchy chick is an addition to the remake and the original SNES version only has the two "lovey-dovey" choices.
>> No. 615
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Bubble Bath Babes

Get naked hoe

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584 No. 584 hide expand quickreply [Reply]
Why don't you make a mod where you chan have Zelda as a girl? Oh, forgot that you are too lazy and don't have any time left after shitting things up on tumblr.

If Nintendo retcons the games, there is a risk that they will retcon Zelda 2 too. That game was so bad that it was omitted from Nintendo's 25th anniversary ads. Or, even worse; Nintendo will only retcon Zelda 2

Remember the first game? Remember the manual? Zelda was a little boy without pants. He just strutted along in ignorant pant-free bliss. How old was he then? Probably, 12-17. That would make him 40-45 years old today. Don't you know how hons looks? Transition at a late age is simply horrible.

2 - ?????
Don't know any reason. But Zelda can't be a girl! He just can't.

Admit it! You want it. Because if 2D is better than 3D, how can three holes be better than two? Checkmate, feminists!

1 post omitted. Click Reply to view.
>> No. 586
Yeah, what the fuck are you jabbering about?
>> No. 587
Zelda is a boy. You don't want Zelda to be a girl.
>> No. 588
Why would I care if Zelda is a girl?
>> No. 589
Zelda is a girl.
The character you are incoherently angry about is named Link.
>> No. 614
Op is either trolling or autistic and Zelda II was and is still a decent game.

Whats with this 25 years old shit OP obviously never played windwaker.

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523 No. 523 hide expand quickreply [Reply]
General Minecraft discussion thread for 99chan's very own server.

Minecraft server mc.faggotry.org:25765 - DynMap http://mc.faggotry.org:25766 Maek blox!
5 posts and 1 image omitted. Click Reply to view.
>> No. 560
What would we call ourselves?
>> No. 562
I don't know. 99chan, ya dingus.
>> No. 597
Is this still up? The DynMap doesn't work for me, I'll check the actual server tomorrow.
>> No. 612
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So, uh, since it's kinda slow around here, and I don't think y'all need another Minecraft thread for general builds, I'm just going to post some build stuff.
>> No. 613
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Granted, it's not the prettiest yet, I'll get to decking it out, but it's really close to this...

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592 No. 592 hide quickreply [Reply]
steam friends thread? be my friend and i will be yours and i will even leave a comment and say that you are loved and are a good person and maybe we can play a game together. steamid: munnux
>> No. 603
Your last game activity was like 7 months ago Danny, what's been going on with you?

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598 No. 598 hide quickreply [Reply]
I know rate and suggest threads are so 4chan, but I think that it could work really well here. We all obviously have superior tastes in media and could actually recommend some very good films to each other that we might not otherwise have come across.

For those of you that don't know, the basic premise is that you pick a post in the thread and watch the film it mentions, once you've done that you post a reply with a score out of 10 and post a movie of your own that you think other 99channers will enjoy.

I'll start off with a fairly obvious one.
>> No. 599
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Well, I don't know how to quantify it on a scale of 1-10, but I've seen your suggested film (in fact, I own a copy of the Criterion Collection edition on DVD) and I love it. It's one of my favorite films. I've seen movies that rove back and forth over larger settings, but in the end leave on thinking "That's IT?!" Contrariwise, 12 Angry Men packs a complete and compelling tale into a single room, and in fact plays on the contained setting in order to heighten tension. Just an all-around good film. I recommend it.

My suggestion:
>> No. 600
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I'm slightly confused by what I've just watched. As near as I can figure it was a commentary about 80s life for the "red suspenders" brigade, noting the emptiness of Mac's life despite the fact that he earns 80k a year with 50k something or other. He has no luck with the ladies or friends, and returns to an empty house at the end. Unfortunately I didn't live through the 80s so it was lost on me. I just feel sort of depressed now I've seen it, I'm not sure if that was the emotion it was going for.

>> No. 601
Of the three suggestions so far I've only seen 12 Angry Men. Truly an incredible film. I tend to have a strange taste in film though. I understand and can identify films which are technically good. That is to say, films which are by all objective metrics decided upon to be good. But I find that so many modern TV shows and films, while technically perfect, seem to be lacking something. They're well filmed and well written but have no soul, for lack of a better expression. So while I appreciate technical superiority and take it into account, my favorite films tend to be those full of that incommunicable essence of life. Films that make you want to stop watching films and go out and be alive.

Ralph Bakshi is one of my favorite directors. I'd recommend all of his films but if I had to pick just one it would be American Pop.

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478 No. 478 hide quickreply [Reply]
Is anyone else excited about this game? I have loved city sims since I was a wee lad. Now there's a city sim coming out that's medieval themed and centered more around surviving in a harsh world than expanding endlessly and building more parks. Suddenly, serendipity mated two of my most beloved interests and birthed Banished. And, well, that just warms the cockles of my frozen heart.
>> No. 479
I'll definitely check this out, any experiences with it yet?
>> No. 480
None yet, but here's a gameplay trailer: http://www.youtube.com/watch?v=bBGX0dl5Ziw
It's slated for release through Steam "late 2013"

I think what sets this game apart from others of its kind is the way it treats villagers. They don't just build stuff and harvest resources, they're "resources" in and of themselves, somehow. They can raise families and get sick and all kinds of crazy realistic things, so they're much more vulnerable and therefore way more important to the success of your village than resources and expansion alone. I'm no expert, but in my time playing strategy games, I've never encountered one that works that way.

I'm probably wrong, I know there are tons of RTS's out there. But still, there could be no better game for me, I'm obsessed with stuff like this.
>> No. 481
if it's anything like anno then sure, i'll try
>> No. 482

I loved the Anno series with the burning passion of a thousand exploding suns. Especially Anno 1602, that game along with SimCity 3000 are the best city building games ever. Objectively.

I will probably buy this game even if it is panned, the RTS (turn based as well) genre is stagnating and there has to be more people out there that prefer gaming experiences with more depth than pew pew.
>> No. 519
It's dwarf fortress without most of the gameplay, for visual learners.

My people keep dying of old age, and the nomad immigrants never come, despite me burying dozens of unfortunates in the walls of the town hall.

I mean it's fun enough until you get tired of the monotony and lack of enemies.

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565 No. 565 hide quickreply [Reply]
Is anyone watching this?

I wasn't expecting it to be good, but I really liked the premier. That fucking song, too. It sets the mood perfectly.
>> No. 566
I'm definitely NOT interested. I know I'm a minority, but I hated Lost, and this is by the same guy. Fucking mind-benders with little-to-no explanation and the whole "we'll leave it to the audience to interpret" strike me as a total cop-out, not good storytelling.
>> No. 578
LOST is easily the most disappointing show I've ever seen. They actually tried to excuse their bullshit by saying "Nobody wanted midichlorians, right?! We're keeping everything mysterious for you because we know that's what you want!"

And fuck those who say it was about the characters. It was about the island and the mysteries surrounding it. FUCK I hate LOST.
And they were dead the whole time. They just changed that once they realized that everyone had figured it out.
>> No. 579
You are giving me mega deja vu... just yesterday I saw some thing where some guy was yelling about how Lost was not about the characters, it was a plot-driven show, fuck everyone involved in Lost, etc.

I can't remember who in the hell it was or what I was watching.
>> No. 580
I don't know who the yelling videoer was, but I meant that its popularity was based entirely on the mysteries. Sure, some of the mysteries were plot-related, but most weren't because they were just pulled from asses. They clearly came up with weeeiirrrd shit first, and only tried to explain them after everyone got tired of their bullshit and they were going to get cancelled anyway.

The part that was aggravating is that they played everything pretty straight, as though they were going to explain it all. It took me two seasons to realize that they weren't. The Dharma Initiative was the biggest red herring I've ever seen. Second is the time travel fakeout bullshit. Maybe third is "WOOOOOLT!!" and his super mind powers that went nowhere. They never answered most of the questions they raised because they didn't have answers to begin with. Fuck the LOST writers squarely in their stupid and incompetent asses. Or their nostrils or something if they're into the ass thing.

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563 No. 563 hide expand quickreply [Reply]
After years of being daunted by DC's convoluted continuity, I have recently started getting into some of the New 52.

I grew up 100 km from anything resembling a comic shop so my only exposure to DC characters was through Saturday morning cartoons and, as I got older, a handful of one-offs, some of those Greatest Stories Ever Told anthologies, and, more recently, a few of the must-read classic runs (Alan Moore's Swamp Thing, Jack Kirby's original run of New Gods). It was through getting into Swamp Thing that I found out about the New 52 reboot and I've since gotten myself up to date on new Swamp Thing, which I really enjoyed. Now that I'm older, live near a handful of excellent and very helpful comic shops, and have money, I'd like to get into more New 52 and follow a few titles the way I wanted to so badly when I was a kid.

I'd like to know what you fine people would recommend. Right now I'm leaning toward Animal Man, since he has some tie-ins with Swamp Thing for the Rotworld arc, though I'd like to know if it's worth reading the whole run or just the Rotworld issues. I'm also leaning toward childhood favorites like Batman (though the number of Batman titles has me a little daunted on where to start. Probably Detective Comics?) and Green Arrow. Any other recommendations for stand-out titles would be great, as well as thoughts on the duds. Current or canceled series are both fine, I have pretty easy access to back issues, and it should be noted that Green Lantern can go fuck himself as far as I'm concerned.

GI Combat and The Green Team look like they could be a ton of goofy fun.

tldr version: help a dude in his late-20s finally fulfill his rural childhood dream of being a comic shop regular
4 posts omitted. Click Reply to view.
>> No. 573
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>it's one of those things that only seems daunting from the outside. If they're using the format of the comicbook properly the past only matters in an academic sense.
I hear ya. It seems like the more I have been looking and reading and asking about where to get started, the more I'm finding that "basically anywhere" is the answer. And any time I get a little confused, a little wikipedia-ing of this or that arc gets me up to speed well enough.

I guess the main thing that seems daunting is just knowing what the fuck to buy. It seems like neat-and-tidy maxi-series are outnumbered by convoluted cross-over arcs that incorporate not just the maxi-series but a number of tie-in mini-series and storylines in other titles. It just seems like a fucking mess, but I guess like anything the best thing to do is just dive in and fill in the blanks anywhere I may get lost.

Things are seeming simpler than I was initially worried about.

So as far as Aquaman goes: Brightest Day, then onward into his current solo title from there?
>> No. 574
>Aquaman goes: Brightest Day, then onward into his current solo title from there?

Yeah, pretty much. Collected volumes of the first Aquaman series are handy too, though not strictly necessary. The important things to know from the early stuff - other than basic origin shit (which they constantly bring back up anyway) - is that Mera comes from another dimension and that Black Manta killed the baby that Aquaman and Mera had together, but I'm pretty sure you get a quick review of all that between Brightest Day and current issues anyway.

>I guess the main thing that seems daunting is just knowing what the fuck to buy. It seems like neat-and-tidy maxi-series are outnumbered by convoluted cross-over arcs that incorporate not just the maxi-series but a number of tie-in mini-series and storylines in other titles. It just seems like a fucking mess

Yes, this, a thousand times over. It's pretty clear that it's all a shameless sales tactic to get you to buy every single comic on the shelf, despite whatever intention you may have to buy a single title pertaining to a single character. My opinion is that, the way they do things at the moment, they might as well just release one volume a month, 52 times thicker than a regular comic, titled "DC Comic". It's a solid tactic that works well for them once a person actually starts to buy comics, but I think the heavy-handedness of it costs them a good deal of potential customers who decide they'd rather not get wrapped up in all that nonsense.

If it were up to me, I'd give each of the JLA core team a comic (Superman, Batman, Aquaman, Flash, Arrow, Wonder Woman, Lantern). I'd use the Type-Comics as a venue for those character's "Family" teams, with no set central character (Detective Comics for the Bat-Fam, Action for the Super-Fam, etc.) - maybe as a double-size issue used for inter-family crossovers, and double features where the back-up trends toward spotlighting lesser known characters in order to generate interest in them. For characters that have a HUGE family of associated characters (Again, Bat-Fam and Super-Fam), I'd probably broaden the number further with a girl-characters and a guy-characters comic - like Dark Knights and Birds of Prey would be the Gotham stuff, rather than giving separate titles to Batgirl, Batwoman, Nightwing, Azrael, Robin, and any number of other Bat-titles that come and go all the time. I'd make a couple titles specifically for cross-over stories between two or three characters (Worlds Finest and Brave And The Bold come to mind), rather than using their main titles for such things. Then there'd be the team comics, like JLA and Teen Titans, which is the ONLY place I'd let an major event cross into, with the exception of events that crossover into titles with stand-alone stories rather than a single tale chained together throughout them all. After that, there's just some miscellaneous peripheral characters that are "big", but don't have an associated family of characters (worth mentioning) that come with them, like Hawkman, The Atom, Firestorm, Swamp Thing, and the like.

Basically, the whole thing could do with some streamlining and simplification, in my opinion. There's fat that needs to be trimmed, and Type-Comics that need act as a showcase of that type, rather than just another venue for the main character that's now typically associated with it, and crossovers that need to be more restricted so as not lose a reader just because they don't have the money to keep up with it all. I certainly don't think they need a whole 52 titles going all the time, and the rate at which they change some of them out just proves it to me.
>> No. 575
Oh, and you haven't complained, but I'm sorry if I don't spoiler-out any back-story stuff. I just don't see that I'm really ruining anything for you, since they'll either enumerate it for you when you need to know it (thus spoiling it for you anyway), or they'll leave you scratching your head over what the hell they're talking about (and a spoiler becomes necessary).
>> No. 576
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Nah, you didn't spoil anything. Like I said, in an effort to figure out where to jump in, I've done a fair bit of backstory reading and it doesn't ruin anything.

I'll probably dive into Aquaman (accidental pun :D ) sometime this summer. I just picked up Camelot 3000 for ten bucks on a recommendation based on my enjoyment of The Killing Joke (Brian Bolland did the art for both) so once I finish that, I'll give Brightest Day a go and then start nabbing some New 52 Aquaman back issues.

Are you as familiar with Marvel as you are with DC? Marvel's characters and titles don't appeal to me nearly as much, but I am very intrigued by Doctor Strange, after finding out that Doctor Orpheus in The Venture Bros is based on him and that the early Ditko issues were awash with psychedelic craziness. He seems like a cool character with a lot of kooky story possibilities. I was also a big fan of the Silver Surfer animated series as a teen. Any advice on good arcs, mini-series, or whathaveyou to try out for either of those characters? I'll probably zip into a couple shops downtown and see what they have to say but more opinions are always good.
>> No. 577
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I never really got into Marvel - not the comics anyway. When I first started reading comics, back in the mid-90s (the so-called "Dark Age" of Comics), I was more attracted to DC characters for what I perceived at the time to be a diversity of origins behind their powers. 90s Marvel was all about mutants mutants mutants, and that kind of turned me off to them. That was back when I was like 9 or 10 years old, but; when I got back into comics after highschool, I stuck with what I already knew. In fact, the whole reason I got back into comics was that I went through my old comics one day, started reading them, and felt compelled to find out what happened next once I got to the end of my collection. Things just kinda snowballed from there.

Anyhow, despite my general aversion to Marvel comicbooks, I did enjoy the X-Men and Spiderman animated series from the 90s, and I worked at a comicshop for a couple years, so I'm aware of a fair amount of Marvel characters and continuity, but not enough so that I could tell you what the "good" stories are. Other than getting a basic knowledge of main continuity events of the past, I really only kept up enough to help customers with the Marvel stuff that was current at the time (about 4 years ago now).

When there was a /co/ board though, I seem to recall there being a good amount of Marvel fans around here. Perhaps if one of them would care to chime in....?

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